Your first day in ReStory: Chill Electronics Repairs is a guided introduction to the whole repair loop. You clean the workshop, accept a device, take it apart, complete the requested work, reassemble it, pack it for collection, and learn how the shop handles payments, deliveries, bills, online orders, and spare parts.
This walkthrough follows the full-release launch build. The exact build number is not visible in the available public footage, so menu wording or balance values may change after patches.
The short version
If you only need to know what to do next, follow this order:
- Clear the opening workshop tasks and put reusable parts in storage.
- Take the first customer device from the counter to the workbench.
- Read its work order before removing parts.
- Disassemble only as far as the requested repair requires.
- Clean, inspect, or replace every component named by the job.
- Reassemble the device and make sure no required task is left incomplete.
- Choose Pack the order, then put the package on the counter for pickup.
- Follow the shop introductions for payment, internet access, email orders, deliveries, and bills.
- When you are finished for the day, close the shop and use the bicycle/end-day interaction to choose Save and end the day.
If the game will not let you complete a repair, check the work-order list and inspect both sides of every small component. A missed dirty panel can block completion even when the device looks finished.
1. Clean and organize the workshop
The opening tasks teach you the difference between trash and reusable components. Clear the obvious rubbish, but do not treat every loose electronic part as disposable. The parts box is important because a working component recovered from one device can later be used in another.
There is no need to optimize the room immediately. Your goal on the first morning is simply to make the workbench usable, understand where parts are stored, and continue until the first customer job becomes available.
Beginner rule: if an object looks like a usable electronic component, store it until you know what it is for. Early storage is more useful than an aggressively empty workshop.
2. Accept the first phone repair
The first walk-in job introduces the normal customer workflow. Take the phone from the counter and move it to the workbench. Before disassembling it, read the device’s work order or task list.
The list is your source of truth. It tells you what the customer expects and prevents you from doing unnecessary work. The first-day footage shows the phone being separated into individual components before it is completed and packed, but you should follow the task list shown in your own save rather than copying a fixed part order from a video.
As you remove components:
- keep the parts arranged so they are easy to identify later;
- pay attention to the disassembly order;
- avoid mixing customer parts with donor or stored parts;
- check the task list again before starting reassembly.
ReStory’s repair flow is not finished merely because a device looks clean from the outside. The requested component-level tasks must actually be complete.
3. Clean and inspect every required component
Cleaning progress can be tracked per component. Public full-release footage shows a circuit board at Remove dirt: 99%, which means a nearly clean part may still fail the job requirement.
When cleaning:
- Select the part named by the work order.
- Inspect the whole component, including its other side and small edges.
- Continue until the relevant dirt-removal requirement is complete.
- Repeat for every dirty component in the device.
- Recheck the task list before reassembly.
If progress appears stuck, do not immediately assume the save is broken. A separate full-release video shows a repair being blocked because a dirty side panel had been overlooked. Return to the component list and look for another panel, cover, board, or small loose part that still carries a cleaning marker.
This is the verified normal check. Reports about cleaning remaining at 0% or parts disappearing from the Sonic Cleaner are tracked separately because a reliable recovery method has not yet been reproduced.
4. Reassemble and pack the finished device
Once every requested task is complete, rebuild the phone in the reverse of the disassembly sequence. Do not leave unused customer parts on the bench, and do not substitute a stored component unless the repair actually requires a replacement.
The order is not delivered automatically. After the device passes its completion check:
- choose Pack the order;
- place the packed device on the shop counter;
- wait for the appropriate customer or courier interaction;
- collect or confirm the resulting payment when it becomes available.
Keeping these stages separate matters. A repaired device on the workbench, a packed order on the counter, and a completed payment are three different states.
5. Complete the remaining first-day introductions
Day 1 continues beyond the first phone. The launch-build walkthroughs show several early devices and story jobs, including a joystick, a flashlight associated with the shop inspection, and a water-damaged toy-like device. These jobs reinforce the same basic loop while introducing new parts and shop systems.
For each device, use the same safe sequence:
- read the requested outcome;
- disassemble carefully;
- inspect the listed components;
- clean or replace only what the job requires;
- verify the task list;
- reassemble, pack, and return the order through the counter.
Some story jobs can include a payment choice. Do not assume that every customer interaction has a fixed payout or that every repaired device contributes to the same income category.
6. Restore internet access and understand online orders
The first day also introduces the shop’s computer and internet-dependent systems. Once the relevant story progression is complete, the computer becomes the entry point for online work and shopping.
Keep these three activities separate:
- Customer repair orders are devices brought in as repair work.
- Online orders are accepted through the computer or email flow and later move through delivery and pickup.
- Marketplace purchases are devices you buy yourself, either to repair and resell or to dismantle for donor parts.
The counter is the physical handoff point for incoming and outgoing packages, bills, and items being returned or sold. Check the counter when an order seems complete but the next step has not triggered.
Accepted online work can create obligations before the final payout, so read the order details before accepting everything available. The first day is for learning the flow, not for filling every possible slot.
7. Use donor devices when a part is unavailable
You may encounter a repair that needs a component you do not already own. Full-release footage shows a Marketplace flashlight listed as Doesn’t turn on for ¥1,000. The player buys it, dismantles it, uses its working bulb for a customer flashlight, and stores the other reusable parts.
That confirms the basic donor workflow:
- identify the exact missing or failed component;
- check direct part suppliers and Marketplace devices;
- inspect the listing condition, seller rating, and price;
- buy a donor only when it can reasonably supply the needed part;
- salvage the useful component;
- keep the remaining working parts for later repairs.
A seller rating or listing condition is not a promise that every internal component works. On your first day, buy for a specific repair need rather than speculating on expensive devices.
8. Close the shop, save, and end Day 1
When the day’s required work is complete, do not simply walk away from an unpacked device. Check the workbench, counter, active orders, and packages first.
Then:
- close the shop when you are ready to stop accepting work;
- use the bicycle/end-day interaction;
- select Save and end the day;
- review the day summary;
- continue into Day 2.
The day summary separates categories such as repair orders, online orders, sales, and device purchases. That separation is useful later when you begin judging whether Marketplace repairs are profitable.
Community members have reported occasional save or progression problems around the end of the first day, but the current evidence does not support a universal fix. Those reports should not be treated as the normal result of ending the day.
Five first-day mistakes to avoid
1. Reassembling before every task is complete
Check the work order before installing the final cover. A small missed component can force you to open the device again.
2. Stopping cleaning at 99%
Nearly complete is still incomplete. Inspect the component’s reverse side, corners, and narrow edges.
3. Throwing away reusable parts
Working parts can cross between compatible devices. Use the parts box and keep donor leftovers organized.
4. Confusing repair orders, online orders, and Marketplace devices
They have different costs, handoff steps, and day-summary categories. Check which type of job you are handling before packing, selling, or dismantling anything.
5. Ending the day with unfinished handoffs
Before choosing Save and end the day, check for a repaired device still on the bench, a package that belongs on the counter, or an order waiting for collection.
First-day checklist
- Opening workshop tasks cleared
- Reusable loose parts stored
- First phone work order completed
- Every requested component cleaned or repaired
- Phone reassembled and packed
- Finished package placed on the counter
- Payment and story progression collected
- Internet/computer introduction completed
- Active deliveries, bills, and orders checked
- Shop closed intentionally
- Save and end the day selected
- Day summary reviewed
Frequently asked questions
Why can’t I finish a repair in ReStory?
Start with the work-order list. Inspect every removed component and check both sides of panels and circuit boards. A missed dirty side panel has been shown blocking completion in the full-release launch build.
Where do completed orders go?
Choose Pack the order after the repair passes its checks, then place the package on the counter for the appropriate pickup or return interaction.
How do I save on the first day?
When you are ready to finish, close the shop and use the bicycle/end-day interaction. Select Save and end the day, then review the summary before Day 2 begins.
Should I buy Marketplace devices immediately?
Only when you understand why you need one. A cheap broken device can be a useful donor, but its condition and seller rating do not guarantee that every part inside works.
Is this guide based on the Demo?
No. The steps above are based on full-release videos published during the launch window and a current Steam Community Guide. Demo and Playtest footage is not used as evidence for the current steps.
Sources and verification notes
The normal flow was cross-checked against:
- Skoottie’s continuous full-release Day 1 footage, including the first packed phone, payment, end-day sequence, summary, and Day 2.
- Gab Smolders’ full-release playthrough, including the parts box, first phone, packing, payment, donor device, missed dirty panel, and end-day flow.
- InsideAgameR’s launch-version first-day video, used to cross-check the early device order and component-level cleaning progress.
- Kleynce’s current Steam Community Guide, used as a secondary source for online orders, bills, Marketplace parts, and the bicycle/save entry.
Last checked: August 8, 2026. Exact executable build number: not visible in the public sources.
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