partialFull releaseChecked Aug 30, 2026

ReStory Parts, Selling, Scrapping & Profit Guide

Sell repaired devices at the counter, use Marketplace donors and the Shredder, and calculate profit without treating displayed sale price as net income.

ReStory gives you three practical ways to deal with parts: buy the exact replacement from Packuten, buy a cheap Marketplace device and dismantle it for donor components, or keep useful leftovers in the parts box for another compatible repair. If you restore an owned device, you can sell it at the shop counter. Later, the shop also offers a Shredder intended to turn broken or useless parts into money.

For Marketplace devices, the displayed Sell price is not guaranteed net profit. Treat it as potential revenue. Your real recorded result must subtract the device purchase, replacement parts, and any other cost that belongs to that transaction. Permanent licenses, tools, and decor appear separately in the day summary and should not be silently charged to one device.

Quick decision guide

SituationBest starting pointWhy
A customer device needs one specific partCheck Packuten and your stored partsYou can compare a direct replacement with parts you already own
Packuten does not offer the part or a donor is cheaperSearch Marketplace for the same compatible deviceA donor can supply the needed component and leave reusable extras
A Marketplace listing has a large buy/sell gapDiagnose all faults before calling it profitThe listing does not include your final parts cost or prove a completed sale
You have working leftoversKeep them in organized storageThey can reduce the cost of a later compatible repair
You have broken or useless loose partsReserve them for the Shredder systemThe current store description says the Shredder converts broken parts into money
You need cash immediatelyDo not dismantle a valuable working donor blindlyScrapping can destroy the option to repair and resell the complete device

How to sell repaired devices

The short answer is: finish an owned device, then drag it to the front counter. A current Steam community money guide describes the courier collecting the device immediately and leaving the full displayed sale value. A separate 26-device guide links a video in which every listed device is fixed and sold, providing independent support for the basic repair-and-resell loop.

Use this checklist before moving anything to the counter:

  1. Confirm that the device belongs to your shop. A customer repair or accepted online order follows its own return flow.
  2. Complete the cleaning and repair work so the owned device is saleable.
  3. Check the Marketplace Sell price or the device’s current sale value, but record it as revenue rather than profit.
  4. Drag the finished device to the front counter for courier collection.
  5. Record the actual income and subtract the original device purchase plus replacement parts and other direct costs.

The in-game service-license certificate says a license permits you to repair, buy and sell the named device family. If a device category is unavailable, confirm that you own its license before assuming the counter is broken.

Do not confuse the shop counter with the Marketplace website. The Marketplace is where you buy secondhand devices and inspect their potential Sell price. The counter is where a completed, shop-owned device leaves the shop.

Patch 1.0.013r officially rebalanced the Marketplace. A popular Steam sale-price table was created on 1.0.009, so its values are useful historical reference points but are not republished here as guaranteed current prices.

Where to buy replacement parts

The in-game parts website is Packuten. Use the device family and component name shown by the work order or disassembly view, then compare the available replacement with parts already in storage.

Before buying, check four things:

  1. the replacement belongs to the correct device model;
  2. the customer order actually requires Repair rather than only Clean or Firmware;
  3. you do not already own a working compatible part;
  4. a Marketplace donor is not the more useful option for this specific job.

Buying the exact part is the cleanest accounting path because its price can be recorded directly against the repair. It is not always the cheapest path, especially when a low-cost donor contains several reusable components.

Nony PMP parts price and assembly snapshot

A continuous full-release video gives us a complete, independently readable Nony PMP example. The Packuten screen is filtered to Nony PMP and shows all 13 component cards. In that player’s launch-window save, the prices are:

PartObserved Packuten priceReassembly position
Frame¥2,3101
Wi-Fi Board¥2,7702
Metal Frame¥1,8503
Motherboard¥3,4604
Display Frame¥1,3805
Control Board¥2,7706
Display¥3,6907
Front Panel¥3,2308
Disc Drive¥2,3109
Disc Drive Lid¥1,85010
Disk¥1,15011
Battery¥1,85012
Battery Lid¥1,38013
Total for all 13 shown parts¥30,000—

The order comes directly from the in-game job notebook’s HOW TO REASSEMBLE: 0/13 list, not from guessing that assembly is simply the reverse of disassembly.

This is a dated price snapshot, not a universal base-price promise. A community-maintained Wiki currently reports a conflicting ¥35,100 new-parts total and a ¥23,400 sell value. The video proves the ¥30,000 sum for this save, but it does not reveal whether the disagreement comes from a patch, store-price modifier, progression discount, or a community data error. We therefore do not use either total to claim guaranteed Nony PMP profit.

For Unicorp 99L, the same video confirms at least one Packuten card—Battery at ¥1,020—but does not show a complete seven-part list or task-book sequence. Its community totals remain under verification and are not published here as fixed data.

How donor devices work

A Marketplace device can be purchased for one of two different goals:

  • repair the complete device and sell it;
  • dismantle it and keep its working components as donor parts.

Launch-build footage verifies a simple donor example. A nonworking flashlight is listed for ¥1,000, purchased, dismantled, and used to supply a working bulb for a customer flashlight. The remaining reusable components are kept for later.

The safe donor workflow is:

  1. read the customer device’s missing or broken-part requirement;
  2. identify the exact component you need;
  3. inspect a compatible Marketplace listing;
  4. buy the donor only after comparing its price with a direct Packuten part;
  5. dismantle the donor carefully;
  6. move the working component into the customer repair;
  7. place reusable leftovers in the parts box rather than discarding them.

The ¥1,000 in this example is a verified donor acquisition cost, not a complete repair-profit figure. The footage does not provide a separate final net value for the flashlight job.

Keep donor parts organized

Loose components are future inventory, but only if you can identify them. Keep donor parts separate from the active customer’s pieces and use the parts box or later storage upgrades.

Good storage prevents three avoidable problems:

  • losing a customer component among donor leftovers;
  • buying a replacement you already own;
  • dismantling another device because the correct stored part was overlooked.

A working component has option value: it can save the full price of a future direct purchase. That does not mean every part should be hoarded forever. Storage is limited, and later systems provide a way to convert genuinely useless pieces into cash.

What “scrapping” means in the current release

Players often use “scrap” for two different actions:

  1. Dismantling a donor device to recover reusable components.
  2. Processing broken or unwanted loose parts through the later Shredder system.

These are not the same decision. Dismantling preserves any parts you remove. Shredding is presented as a way to turn broken or useless parts into money.

The formal-release Home Depot screen shows three tiers:

UpgradeObserved priceVerified store description
Shredder¥70,000Turns broken parts into money
Legendary Shredder¥120,000Shreds into smaller pieces and gives more money
Eternal Shredder¥180,000Uses a “smart” process to find money in useless parts

These store descriptions verify the purpose and launch-build prices. One current Bug Reports post describes dropping an item into the Shredder, which supports a likely direct-drop interaction, but that single report does not establish which parts are accepted or whether the item produced money. The current evidence has not traced a complete loading-to-payout sequence, compared payouts between tiers, or established a per-part return formula. Do not buy an upgrade based on an invented payback period.

How to read a Marketplace listing

Formal-release footage shows Marketplace rows with several decision fields:

FieldWhat it helps you judgeWhat it does not prove
Condition or fault descriptionLikely diagnosis and repair scopeEvery hidden fault or final parts cost
Seller ratingRisk signal for the listingA guaranteed honest or complete device
Purchase priceYour acquisition costTotal cost after repair
Sell pricePotential completed-device revenueThat the item has already sold
License requiredWhether you can work on that device familyThat the license cost belongs entirely to this one transaction

One observed launch-build listing shows a purchase price of ¥3,900 and a displayed Sell price of ¥54,000, with a license requirement. The visible spread is:

¥54,000 - ¥3,900 = ¥50,100 gross spread

That is not verified net profit. Replacement parts, the listing’s actual condition, an applicable license, and completion of the sale were not followed continuously for that device.

Customer orders and Marketplace resale use different ledgers

For a customer or online order, you already have a promised payout. The useful per-job number is the payout minus replacement components and other costs that belong only to that job.

For an owned Marketplace device, you pay an acquisition cost first and receive income only if the repaired device is actually sold. The useful recorded result is:

actual sale income - device purchase - replacement parts - other transaction-specific costs

The formal-release end-of-day summary supports this separation. It lists positive categories for Repair Orders, Online Orders, and Sales, and negative categories for Devices, Parts, Licenses, and Decor, followed by a daily Total and account Balance.

Because that summary aggregates the whole day, it cannot automatically tell you which parts cost belongs to one device. If you want a true per-device number, record purchases as they happen.

Why launch profit numbers may change

In a current Steam discussion, a ReStory developer confirmed that device flipping is an encouraged gameplay path. The developer also said the launch economy was deliberately generous in order to encourage more players to use the system and that it would be rebalanced after observing release behavior.

This verifies the design direction, not a permanent multiplier. It also makes a static launch-price database risky: a future balance patch may change Marketplace prices, repair costs, or returns. Record the date or visible game version with any calculator example and prefer player-entered values over hard-coded “best device” claims.

A simple player ledger that does not guess

Use one row per device:

FieldEnter when
Device or order nameYou accept or buy it
Order payoutThe job card shows the promised amount
Device purchaseYou buy an owned Marketplace device
Replacement partsEach part is purchased
Other direct costA cost exists only because of this transaction
Actual incomeThe order completes or the owned device sells
NotesA donor part was reused, a license was already owned, or the sale is still pending

Then calculate:

  • Recorded cost: device purchase + replacement parts + other direct costs.
  • Recorded net: actual income - recorded cost.
  • Margin: recorded net ÷ actual income, when actual income is above zero.
  • Break-even sale price: recorded cost for an owned Marketplace device.

This arithmetic is transparent, but it is not presented as ReStory’s hidden internal formula. A permanent license or shop upgrade benefits multiple future jobs; automatically assigning its full price to one repair can make that device look artificially unprofitable.

Common reasons a repair looks more profitable than it is

Counting Sell price before the sale

A displayed Sell price is a forecast field. Record it as expected revenue, not actual cash, until the transaction completes.

Ignoring replacement parts

A cheap broken device can need several expensive components. Diagnose before treating the buy/sell gap as usable margin.

Charging every upgrade to one device

Licenses, tools, storage, decor, and the Shredder can affect many days. Keep them visible as shop-level spending unless you deliberately choose an allocation method.

Giving stored parts a value of zero

A donor component may have been purchased earlier as part of another device. “No cash spent today” does not always mean the part was free. For a casual in-game decision, zero-current-cash cost is useful; for a precise profit ledger, add a note about where the part came from.

Destroying a resale option too early

Once a device is broken into donors or its parts are shredded, you may lose the option to repair and sell it whole. Identify the needed component and compare both paths before dismantling.

Need the exact parts and assembly order?

This page answers the cost and profit decision. The device repair guide index separately lists video-verified assembly orders and dated Packuten snapshots for specific devices, including the Nony PMP, Nerdio W-91F, and Guitar Legend.

Keeping those intentions separate means you can use a device checklist without mistaking one recorded price table for a universal profit formula.

ReStory profit calculator status

The calculator below is live on this page and deliberately narrow. Enter the Marketplace device purchase, replacement parts, other direct transaction costs, and final sale revenue. It returns total cost, recorded net profit, margin, and break-even sale value.

It does not import Demo 0.1.051r values, estimate an unknown sale, or claim an optimal-flipping formula. Licenses, decor, tools, storage, and the Shredder remain shop-level spending unless you deliberately assign part of that cost to the device under “other transaction costs.” Because the developer has already described a planned economy rebalance, the useful version is player-entered rather than a fixed price table.

Frequently asked questions

How do I sell a repaired device?

Complete a shop-owned device and drag it to the front counter. A current Steam guide reports that the courier takes it immediately and pays the device sale value. Keep customer and online-order devices in their own return flow.

Should I buy a part or a donor device?

Compare the direct Packuten price with the donor’s purchase price and useful components. A donor is attractive when it supplies the required compatible part and leaves extras you are likely to use.

Is Sell price the same as profit?

No. Sell price is potential revenue. Subtract the device purchase, replacement parts, and other transaction-specific costs, and wait for an actual completed sale before calling the result realized profit.

How do I get rid of broken parts?

The current-release store offers a Shredder system described as turning broken or useless parts into money. One player report describes dropping an item into the machine, but the accepted items, complete loading sequence, and payout formula still need a continuous verification pass.

Should a license count as one device’s cost?

Not automatically. Licenses appear as their own day-summary category and can support multiple future transactions. Keep them as shop-level spending unless you choose and disclose an allocation method.

Is the old Demo calculator accurate for the full release?

Do not assume so. Demo balance and formal-release balance must be tracked separately. Use current values from your own launch-build transaction until a formal-release dataset is verified.

Sources and verification notes

Last checked: August 30, 2026. The latest complete patch notes visible in Steam news remain 1.0.013r, which contains the Marketplace rebalance. A later developer-confirmed 1.0.015 hotfix concerns story progression and does not establish new prices. The counter-sale interaction is supported by current community guides and full-release footage, but a complete same-device cost-to-final-ledger chain remains unverified, so this page does not publish an optimal-profit claim.

ReStory Help is an independent fan-made guide website. It is not affiliated with, endorsed by, or sponsored by Mandragora or tinyBuild. ReStory and related names and assets belong to their respective owners.

PLAYER TOOL · LOCAL CALCULATION

ReStory repair profit calculator

NO SAVED DATA

Enter the values from your own Marketplace transaction. This calculator does not assume a device price, patch balance, or resale formula.

Transaction ledger
RESULT TICKETLIVE
Total cost0
Net profit0
Profit margin—
Break-even sale0

Revenue is not profit.

Formula: net profit = sale revenue − device purchase − replacement parts − other transaction costs. Permanent licenses, tools, and decor are not assigned to one device unless you deliberately enter a share under other costs.